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Abbey CofE Infant School

'Love, Laugh, Learn - walking with Jesus to life in all its fullness, John 10:10.'

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Computing

Computing Intent, Implementation and Impact                  

 

Intent

 

At Abbey our intention is that pupils will be able to use their computing skills across the curriculum and to inform and enhance life-long learning.

We intend for pupils to have a foundational understanding of computing to include algorithms, simple programs, logical reasoning and prediction. We also aim for pupils to purposefully and creatively store, manipulate and retrieve digital content as well as being able to recognise how technology is used across the wider world.

We believe that young children need a strong, but age-appropriate, understanding of how to keep safe when using modern computing technology and the internet. This will then allow pupils to feel protected, well-informed and able to self-regulate when using technology and the internet and all it has to offer.

Supporting this intent is our Abbey vision ‘Love, Laugh, Learn - walking with Jesus to life in all its fullness, John 10:10.’ We intend for children to love and enjoy their computing which ensures they will reach their full learning potential in this subject.

 

 

Implementation

 

Our computing curriculum recognises that ICT is able to be taught both as a discrete subject as well as cross – curricular.  Many of the skills are transferrable which provides a wealth of learning opportunities across the curriculum subjects.

 

In Key Stage One, computing is taught discretely using the Purple Mash scheme of work and as regularly as possible in support of other areas of learning across the school.

Our teaching implements the computing National Curriculum which is comprised of 3 main parts; Digital Literacy, Information Technology and Computer Science. Knowledge and skills are taught progressively, allowing the children to embed their learning over time.

The children have access to ipads, laptops and Beebots to help support their learning. In addition to this, each classroom has a Clevertouch Whiteboard, to further enable and enhance learning.

   

In Early Years, computing does not present in the EYFS curriculum, however as a school we use technology to support learning in other areas of the EYFS and to offer foundations of computing in preparation for the transition to year 1. The children in the EYFS learn how to follow instructions, explore programmable toys (Beebots), explore a paint program on the IWB, use IWB games to support learning across other areas of the Curriculum, begin to understand how we can use the internet for information that will help us in our learning and explore a range of different technologies.

 

  

We teach e-safety as an explicit part of our curriculum through Computing and PSHE/PSED across the whole school. We discuss issues such as; keeping personal information private, trusting people and sources online, treating others online as we would in real life and what to do if anything makes children feel uncomfortable online. We also use a range of age suitable literacy which introduces children to e-safety issues, such as ‘Chicken Clicking’ and ‘Digiduck’s Big Decision’. Every class has a list of ‘Our Computing rules’ displayed in their classroom which highlight the importance of staying safe online. Annually, Internet Safety day is recognised in school through assemblies and focused activities.

 

 

 Impact

 

Learning in computing is enjoyed across the school. Teachers have high expectations and quality evidence is presented in a variety of forms. Children use digital and technological vocabulary accurately, alongside a progression in their technical skills. They are confident using a range of hardware and software and will produce high-quality purposeful work. Children see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They are aware of how to stay safe online and are confident and respectful digital citizens.

Computing portfolio

Early Years

Using IWB games to support our learning

Using a paint program

Exploring Beebot programmable toys

Year 1 

Practising logging on

Creating an avatar

Saving our work

Year 2

Using a search engine

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