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Abbey CofE Infant School

'Love, Laugh, Learn - walking with Jesus to life in all its fullness, John 10:10.'

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Computing

‘Love, Laugh, Learn - walking with Jesus to life in all its fullness, John 10:10.’   

 

Computing Intent, Implementation and Impact               

 

Intent

 

At Abbey our intention is that pupils will be able to access a broad curriculum that balances the different skills needed within Computer Science, Information Technology and Digital Literacy. The children will use these skills to inform and enhance life-long learning and equip them for the future. We intend for pupils to have a foundational understanding of computing to include algorithms, simple programs, logical reasoning and prediction. We also aim for pupils to purposefully and creatively store, manipulate and retrieve digital content as well as being able to recognise how technology is used across the wider world. We believe that young children need a strong, but age-appropriate, understanding of how to keep safe when using modern computing technology and the internet. This will then allow pupils to feel protected, well-informed and able to self-regulate when using technology and the internet and all it has to offer.

 

Supporting this intent is our Abbey vision ‘Love, Laugh, Learn - walking with Jesus to life in all its fullness, John 10:10.’ We intend for children to love and enjoy their computing which ensures they will reach their full learning potential in this subject.

 

 

Implementation

 

Our computing curriculum acknowledges that Computing is not only taught as a standalone subject but also integrated within other subjects of the curriculum. The skills taught within Computing curriculum are transferable and offer extensive learning opportunities across the curriculum.

 

In Key Stage One, we utilise the ‘Teach Computing’ curriculum, which encompasses all aspects of the National Curriculum, including Digital Literacy, Information Technology, and Computer Science. As part of the Teach Computing curriculum, knowledge and skills are progressively taught, allowing our children to reinforce their learning over time. For our children as part of an infant school, we will start the children off on their journey and teach the foundational knowledge and skills needed in order for the children to progress into KS2. To support their educational experience, our children have access to iPads, laptops, and Beebots. Additionally, each classroom is equipped with a Clevertouch Whiteboard, further enhancing the learning environment.

 

In the Early Years framework, computing is not explicitly included in the curriculum. However, our school uses technology to enhance learning in various aspects of the Early Years Foundation Stage (EYFS) and to establish a foundational understanding of computing in preparation for the transition to Year 1. Children in the EYFS learn to follow instructions, engage with programmable toys such as Beebots, and utilise interactive whiteboard games to support their learning across different curriculum areas. They also begin to comprehend how the internet can serve as a valuable resource for gathering information that aids in their educational development, while exploring a diverse array of technologies.

 

We incorporate e-safety as a fundamental component of our curriculum, addressing it explicitly through our Computing and PSHE/PSED lessons across the entire school. To ensure a comprehensive e-safety curriculum, we take advantage Project Evolve to promote discussions on key issues pertinent to our children. Topics include self-image and identity, online relationships, online reputations, online bullying, managing online information, health, wellbeing and lifestyle, privacy and security and copyright and ownership. Additionally, we introduce age-appropriate literature that addresses e-safety themes, such as "Chicken Clicking" and "Digiduck’s Big Decision." Each classroom prominently displays a list of "Our Computing Rules," emphasising the importance of online safety. Furthermore, we recognise Internet Safety Day annually through assemblies and targeted activities to reinforce these critical concepts.

 

 Impact

 

Learning in computing is enjoyed across the school. Teachers have high expectations and quality evidence is presented in a variety of forms. Children use digital and technological vocabulary accurately, alongside a progression in their technical skills. They are confident using a range of hardware and software and will produce high-quality purposeful work. Children see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They are aware of how to stay safe online and are confident and respectful digital citizens.

 

Computing portfolio

Early Years

Developing an understanding of where we live and where our school is located.

Year 1 

Using our track pad skills to paint a picture.

Year 2

Creating self-portraits

Adding effects to pictures

Algorithms

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